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School 2d game. enviroment

  • Ilja Grönlund
  • Nov 9, 2016
  • 1 min read

The environment we did in layers so could use the parallax effect in unity. First we had 2 foreground layers then the game layers where the player moved. Then we had 4 background layers. All layers moved at different speeds to achieve illusion of depth.

 
 
 

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