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School 3d game. preparing for texturing

  • Ilja Grönlund
  • Nov 10, 2016
  • 1 min read

Before i start unwrapping the model i mark the necessary seams. So my model unwraps correctly with even surfaces. that way the textures wont distort on the model and look weird. After i am happy i export my uv-map layout to Photoshop, where i add the textures.

 
 
 

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